I still think a martial arts RPG is a great idea the world needs more of.I actually like Jade Empire quite a bit but it's still a fuckin' mess.I have to agree about how bad Deep Roads was, when I played this was the last part before the ending, and it was not fun, I too had to make huge effort to push to the end. Like a lot of Bioware’s games from the era (and now, TBH) a lot of these conflicts can be reduced down to a binary of “meaningful choices” between two diametrically opposed viewpoints. I remember beating the end boss without getting hit on the easiest difficulty just by jumping over his head forever. However, it’s more rigid and wooden than other games of its kind, especially when it comes to the way certain abilities take forever to come out, or the overabundance of bad canned animations. This is one of those things that I think the sequels actually improved upon but as it stands in this game it’s the glum, unappealing no man’s land of high fantasy worldbuilding an awkward middle-point between D&D’s Forgotten Realms and George R.R. Some of the story beats are fun, some of the character writing is good, but for my money the best part is your suite of roleplaying options as a player. Hell yes, I've been waiting for this write up! As the last BioWare game before they moved entirely to voiced protagonists, there’s a lot of space for you to express your version of the lone Grey Warden, and the origins bring in a lot of built-in roleplaying fodder to help that. Sanderson's work is very solid, as always, and as always he does a great job of handling things with intelligence and good taste without getting pretentious or pulling his punches. While it’s still a mostly linear succession of dungeon crawls and dialogue sequences, there are I actually think the single best thing overarching all of Dragon Age Origins’ writing is the way it integrates all of the titular “origins” into the story and into your personal role-playing options, full stop. I’ve been vocal about my feelings on the decline of BioWare as a developer, but part of that has been an examination of how my own tastes have changed over time and how our collective standards for video game writing have risen since the mid-2000s. On the "BioWare didn't get worse, everyone else got better" thing, my take on it is that BioWare didn't necessarily get I think one of the reasons DA:O resonated as it did is that at the time, it was BioWare kind of going back to its roots a bit. Each of the six character origins is remarked upon in little ways throughout the game but is directly tied into one of the larger sequences you have to go to as part of the main quest.įorget Game of Thrones, we live in a world where The Witcher is now mainstream, and has a blood-and-boob-filled Netflix series of its own. I guess the main difference is that I was always a "Mass Effect 2 > 1" kind of person, because the characters in ME 2 are actual characters and not just vectors to explain their species' culture to you.I know the feeling of not thinking Dragon Age is that old, but consider that it's been longer from Dragon Age Origins to now (11 years) than it was from Baldur's Gate II to Dragon Age Origins (9 years.) The part where you can stun-lock every human enemy in the game, including the final boss, with the Storm Dragon stance is something I still think about whenever the topic of bad action combat in RPGs comes up. And I don't think because it was bad because it had combat, but because combat there wasn't engaging at all, enemies felt having millions of hp (not in literal sense, but I remember the distinct feeling in the last part of the game where you face hordes of enemies which unlike every other monster so far had way less hp), rewards aren't worth and the few moments where something interesting happens where, simple too few.About the Fade, I completely forget about it, I even had to check a wiki to remember it.
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