![]() Look at letter from Brother Henry to Uncle Edwin. Go further into this room to your Uncle's office. Return to Uncle's studio and click on the portrait on floor.Turn to Elise - she talks and then the house goes in to Nightmare Mood. Leave that room and go up the stairs to the room directly in front of you (the piano room).He tells you that your brother Henry is here. Turn away and then turn back toward Uncle. Click on this glass in close-up(which should give it back to Uncle Edwin). Click on black glass on the table near Uncle Edwin. Click on picture on floor by the windows. Click (mouse) on Uncle a few times to talk to him. Walk straight back to the studio room where your Uncle Edwin is at the easel. This walk-through does not elect this option. You can also jump between characters within a nightmare when the eyes of the other person flicker. I have referred to this as "read" in the walk-through. This is a cupped hand and you move left and right across a person or object.and lets you "read" something about their thoughts or spirit. The game manual describes a "read" option for the cursor. So the walkthrough deals with gameplay at that level, rather than describing what you are trying to accomplish with the "mouse click". Unlike most games, the moves in Darkeye are primarily looking, moving and clicking on objects. Following these segments of the main story, there is a short walk-through for each nightmare. It gets to the events that trigger the house to go blue-y. The following walk-through goes through the main story with minimal exploration and minimal moves. The pair of portals for the 3 different nightmares are scattered throughout the house. ![]() The 2 portals for the same nightmare are close to each other. (There are also 2 wonderful recitations of Poe's - but these are extra to the game). There are 3 nightmares, but 6 experiences since you will have to do each nightmare as both the victim and the victimiser. At this point, you must find a portal to a nightmare and complete one nightmare in order to be allowed to come back and continue with the main story. In the game, certain events in the main story trigger the house into its nightmare state - the house goes blue-y and whispers. (6 in total) that you lived through while you were also living through the "real world" experience. In addition to this personal story, the experience you are retelling includes nightmare experiences You, the main character and narrator, are retelling a story that you are asking us to believe happened to you. The story takes place in two different worlds.
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